It appears that there were some issues with the Dota 2 matchmaking rating changes that were rolled out in September. Valve said in its latest Dota 2 blog post that "some players, especially at the high end, have experienced a significant drop in matchmaking quality as a result of our recent iterations," and so it's made further changes to the system in the most recent game update. The new update adds a rule for matchmaking for Immortal ranks intended to reduce some common "negative behaviors" and make solo queuing more viable, and also adds new restrictions on what solo and party matchups are allowed. Numerous bugs in the matchmaking system have been fixed, and there will be a greater emphasis on "having supports not be the highest MMR players in a game. The update also makes some changes to the post-game evaluation screen, and adds a post-game survey that players will sometimes be asked to complete that "allow us to gather more player sentiments on match quality to help find common patterns to what makes matches enjoyable vs what makes them unenjoyable.
DOTA 2 MMR RANK LIST [Complete list from Herold to Immortal]
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Dota 2 Store Page. So I Post game screen said in red: behaviour score differences: variing extreme or whatever it is in english.
Behind every rank, there is an ELO calculation. Update: MMR is split into a single rank with role performance now. By working with this ranking table you can always have a look which MMR leads to which Doa 2 rank.
Matchmaking is the process through which the system groups players into opposing teams for public games modes. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR. Unranked or casual games do not display matchmaking ratings and still doesn't track your MMR for solo and party queues.