Before each mission, the game selects a host through a host election process, choosing the player with the best combination of system performance and network connection. Players are able to select a mission which will then put them and any others in the lobby into the matchmaking system. Once the matchmaking system has found an appropriate session the player s will do one of three things: host the mission lobby, join a mission lobby, or join a session in progress. If the player is put into a lobby, the mode selector will change to 'PLAY NOW' and begin to flash; this lets the player start the game. If the session is not full i. When playing a mission node for the first time, the matchmaking systems will not put the player in a session in progress.
Matchmaking is the process through which the system groups players into opposing teams for public games modes. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR. Unranked or casual games do not display matchmaking ratings and still doesn't track your MMR for solo and party queues. This function matches you against another player in the Mid Lane.
Forgot your password? Matchmaking Monitor not showing ships. Just says "Not currently in Battle". Game directory path set correctly.